Resident evil 5 mercenaries united9/6/2023 ![]() With that being said, the polygon count is incredibly high, but still seems to lag behind RE5 which has fantastic textures and poly count. ![]() It could be a bit higher but that seems about right. Probably to the 128x128 mark, but I don't know for sure. Well reducing the textures to a **** small size. Which essentially removes the textures from the models allowing for a short cut. They look fantastic, but they used a glossy technique to achieve that effect. ![]() The problem with RE6's character models is that they are actually weaker than you might think.
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